I discovered two very interesting tech demonstrations at the TechEBlog which I had to post about. The first is a next generation destruction CG tech demonstration that looks ultra realistic. If they could implement something like that in games it would be awesome.
"Using particle-based tools, the Extreme Loading technology generates iterative visuals with the added realism of material based physics. According to the developer, it can be used to design a destructible set -- simulations can be run long before the set is built -- and the resulting 3D files can be brought into Maya or comparable package for dressing and compositing."
As a gamer, I can see how great this would look like in modern games. While you certainly would need some high end graphics setup to even think about these effects on your system, it may be very well worth it as it adds a new form of realism to games that would take computer gaming to a new level.
The second video is a dynamically transparent window that responds to the movements of people passing by. Using a camera, passers-by are tracked, and the data is processed by a system that controls custom-built interactive windows on the facade.
This reminds me a bit of the LCD windows that Samsung, I think it was Samsung, demoed some time ago. It basically gives you options to interact with the window. Samsung's implementation enables you to interact directly with the window, for instance by using your fingers to close the shades (virtual as they are). This demo presentation on the other hand looks like it is a passive one only interacting with movement so that it can't be controlled further by the user.
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