Nvidia's New RTX 50-Series Cards Discontinue Support for 32-Bit PhysX

Agencies Ghacks
Feb 20, 2025
Games, Hardware
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Nvidia's latest RTX 50-series graphics cards—the RTX 5090, 5080, and 5070 Ti—have officially discontinued support for GPU-accelerated PhysX, a technology once celebrated for enhancing in-game physics simulations. This change affects a selection of older titles that relied on 32-bit PhysX for realistic effects such as destructible environments and particle dynamics. Gamers attempting to play these classics on the new hardware have reported significant performance declines, as the CPU now bears the processing load previously handled by the GPU. Notable examples include Borderlands 2, where frame rates drop below 60 FPS during intense action sequences, and Mirror's Edge, which experiences noticeable slowdowns during physics-heavy moments. Nvidia had previously indicated that the RTX 50 series would not support 32-bit CUDA applications, but the specific impact on PhysX-dependent games was not explicitly detailed.

The removal of PhysX support is part of a broader trend, as modern game engines have developed their own advanced physics systems, reducing reliance on proprietary solutions. However, this shift presents challenges for enthusiasts of older games that utilized PhysX to enhance realism. While the affected titles represent a small fraction of the gaming library, they include cult classics that were once highlighted for their advanced physics simulations. For players seeking to experience these games with full visual fidelity, options are limited to using older hardware that retains PhysX support or hoping for community-driven patches that might address the compatibility issues.

In addition to the discontinuation of PhysX support, Nvidia's RTX 50-series launch has faced other challenges. Users have reported hardware issues, including instances of power connectors overheating and, in some cases, melting. These reports have raised concerns about the reliability of the new GPUs, prompting discussions within the gaming community about the balance between cutting-edge performance and hardware stability.

As Nvidia continues to advance its GPU technology, the company must navigate the complexities of supporting legacy features while pushing the boundaries of performance. The decision to drop PhysX support reflects a focus on future technologies, but it also serves as a reminder of the ongoing need to consider the diverse preferences and expectations of the gaming community.

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Comments

  1. Anonymous said on February 22, 2025 at 7:36 pm
    Reply

    “Gamers attempting to play these classics on the new hardware have reported significant performance declines, as the CPU now bears the processing load previously handled by the GPU”

    that is a severe understatement. There are reports of loss of more than 50% framerate in some games.
    Though, who, that can afford a 5070+ series from greenbrand run by leatherjacketman, is really running anything but new games?
    With those prices you’d have to be in debt to pay for it, so maybe all you have left is old games.
    No, wait, better talk to every game maker that has used Unity or UnrealEngine, make sure they are not using the 32bit version which is unsupported by the drivers on the 5000 series.
    You know, just more than the majority of all games out there.

    Why am I even wasting time on this. It’s a rich people problem. Even if I was homeless for 2 months (not paying the rent), I could not afford even a 5070ti, let alone one of those powerconnector-melting monsters where the real framerate fun is.

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