Sequester is a jump and run game with a twist. In standard jump and runs, you usually move your characters from the left to the right, sometimes going up or down, but the main direction usually never changes in those games. In Sequester, this is different as you proceed in screens in the game. This means that you need to make use of all four directions, left, right,up, down to get to the exist. Once you reach the end of the current, the screen changes and you see the next laid out in front of you. They are aligned correctly physically though which sometimes helps you find out where to go next and what to do there. Sometimes though, you need to have faith and jump down without knowing what awaits you there.
Here is a small sequence to visualize how you play the game. You start in screen one, and realize that you can only go left here.
You then make your way through the second screen, to end up on the first screen again, but on a different position there that lets you proceed to the exit.
The game has a few of those head-scratching moments, for instance at the very beginning where you are left alone. The way to the right is blocked, and the left seems blocked as well. When you walk to the left though you will for the first time see that the screen changes when you move towards it.
You only need the WASD keys in the game, and the mouse for options and this kind of stuff. W is used to jump and climb up on ladders, while S is used to climb down and enter the level exit door.
The first few levels act as an introduction to game concepts, and you will be introduced to switches, teleporters, sharp objects, and even enemies that follow you on the same screen once they see you (like the ghosts in Super Mario Bros).
The game quickly becomes more difficulty after the introduction, with multiple exit possibilities per screen, and lots of switches, teleporters and enemies. If you are stuck and can't figure out how to exit the level, you can use the options to skip it and try your luck on the next instead.
Sequester is an interesting game, which can be mostly attributed to its screen turning game mechanism. It has its weaknesses though, including that it does not save progress in a level, and that you can't see what awaits you when you jump down to change the screen. Still, it should keep you entertained for a while, provided that you are interested in these kinds of games.
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Ghacks is a technology news blog that was founded in 2005 by Martin Brinkmann. It has since then become one of the most popular tech news sites on the Internet with five authors and regular contributions from freelance writers.