These Were The Most-Played Games On Xbox And PlayStation In 2025

While 2026 is already underway, new engagement data offers a clear picture of what players actually spent their time on last year. According to US playtime tracking, the most-played games on both Xbox and PlayStation in 2025 were dominated by familiar names, with live-service titles continuing to crowd out newer releases.
The data, shared by industry analyst Mat Piscatella using Circana's Player Engagement Tracker, highlights a trend that has become increasingly hard to ignore: once a game secures a long-term audience, it can sit at the top for years with little movement.
The same top five on both platforms
On PlayStation, the top five most-played games in 2025 were:
- Fortnite
- Call of Duty
- Grand Theft Auto V
- Roblox
- Minecraft
What stands out is not just the list itself, but the fact that it is identical to PlayStation's 2024 ranking, including the order. Fortnite once again led the pack, followed by Call of Duty and GTA 5, both of which are now more than a decade old in some form.
Xbox players showed nearly the same behavior. The top five most-played games on Xbox in 2025 were:
- Fortnite
- Call of Duty
- Grand Theft Auto V
- Minecraft
- Roblox
The only difference between platforms was the order of Minecraft and Roblox. Compared to Xbox's 2024 list, the same five games appeared again, with minor reshuffling.
New hits struggled to displace established giants
This consistency is notable given how strong 2025 was for new releases. Games like Hollow Knight: Silksong and Clair Obscur: Expedition 33 sold millions of copies and generated sustained discussion. Expedition 33 even secured major awards elsewhere.
On the AAA side, releases such as Battlefield 6 and Mario Kart World attracted large launch audiences. Yet none of these titles cracked the top five in total playtime on either console.
That gap highlights the difference between sales, visibility, and engagement. Players may buy new games, but many still return to a small group of familiar titles for the bulk of their gaming hours.
Live-service gravity is still strong
The top five across both platforms share a common trait: they are all live-service or evergreen games with constant updates, social hooks, and long-term progression. Fortnite and Call of Duty refresh content regularly. GTA 5 continues to benefit from GTA Online. Minecraft and Roblox function more as platforms than single games.
Piscatella summarized the situation bluntly, describing the top of the charts as "established." The ranking itself is based on the percentage of active players who engaged with each game, not raw sales or revenue, which makes the lack of movement even more striking.
What comes next
Circana's full US market report for 2025 is expected later this month, which should provide a broader view beyond the top five. Still, the headline is already clear: console playtime remains heavily concentrated around a handful of long-running titles.
That may change in 2026. The upcoming release of Grand Theft Auto VI is widely expected to disrupt engagement charts across all platforms. Whether it breaks the current pattern or simply joins the same small circle of dominant games will be worth watching.
For now, 2025 reinforces a familiar reality. In terms of where players actually spend their time, the biggest games on Xbox and PlayStation are not the newest ones, but the ones that never seem to leave.
It’s all multiplayer games. I wonder if they’re always at the top of the charts because there’s always a constant wave of new kids getting old enough to play those games, and easy to run on PC too (do saves transfer to consoles).
What comes next is nobody buys new games because buying new hardware is ridiculously expensive and game publishers are also charging more for their games so naturally these idiots will just blame piracy or force people to update thinking that this is the way (same garbage as microsoft) but many people simply will not and they will still lose. I have actually seen idiotic game developers blame consumers for their own failures so its no surprise.
They will look at using AI to code more of the gaming titles so they can manage to spend much less on actual programmers and stay afloat and if it pays off then its a proof of concept that sets the standards to dish out more slop and make even more money than ever before.
Meanwhile in board rooms everywhere techbro’s are jacking off at that amount of invisible money they are making and how they can foist this slop such as AI on more people whilst harvesting consumers data and then also replacing people altogether.
Before all this AI garbage management was always the same. Always looking to get the most out of staff whilst spending as little as they can. They never cared about anyone but themselves and then would act as if they are the ones doing all the work holding up the entire company.
It’s a tale as old as time really, its just the methods that change. Arrogance at its highest.
Gaming has been trash for many many years now. The moment they started pushing DRM and big box games became a thing of the past is the moment they started releasing trashy half-assed games that had day one patches and bugs-a-plenty.
Windows is much the same these days. Poorly tested rubbish with slop on the side.
There are still some smaller indie games that are good/great but those games are mostly designed to be played in a similar manner to older games so the long term engagement isn’t necessarily there but that does not make them any less of a great game than many of the others that we may hold in high regards.
Preach dude, literally agree with most of what you wrote. Sad that these are the times we are in, but then again, people have always lamented their time.
I dunno. You absolutely have some valid points on the quality of some games for sure. No argument whatsoever.
This article however is indicating that these five games who pretty much no one would argue are terrible have been the most popular last year (and I bet many years before that).
Fortnite
Call of Duty
Grand Theft Auto V
Minecraft
Roblox
Can’t say I disagree with any of these – well Roblox since I’m a teensy bit over the age bracket for that one but I get its appeal.
Yep! tech is going up, especially the video cards and this time not due to the crypto mining craze of 2019-2022. World events and shipping no matter where you are, is causing the sting. Not to worry! Stick with these five “GOATs” and you can wait out the storm and buy yourself an intel i-22 with 512 RAM and a 90Tb ssd drive come 2028 LOL