Diablo 4 patch balances Necromancers and leaves Barbarians yearning

The newest patch notes for Diablo 4 have just been released, packed with a ton of exciting updates to the game ahead of its full release on June 6. In Diablo 4, numbers are crucial, just like in any action role-playing game. The game's captivating visual style initially grabs players' attention, but what really keeps them hooked is the freedom to create and customize their own unique characters.
The latest patch notes for Diablo 4, specifically version 1.0.2d, indicate that the game's various classes have not undergone significant alterations since its early access on June 3. Rather than introducing major changes to what early access users are already familiar with, the latest patch seems to concentrate on refining and fine-tuning existing features. Among the classes, the Barbarian class received the fewest adjustments, with the damage reduction from Challenging Shout being reduced and some tweaks made to the class' Legendary Aspects.
On the other hand, both necromancer minions and druid companions have received a defensive boost, resulting in reduced damage taken from damage-over-time effects. Necromancer abilities like Blood Lance, Blood Wave, and Army of the Dead have also been enhanced, bringing good news to necromancer builds that utilize these abilities. However, there has been a nerf to Paragon Glyphs in the game, with an overall reduction of 34%. Certain glyphs that previously increased critical strike chance and the potency of the vulnerability debuff have seen a more significant reduction of 66% in their power. Additionally, some node bonuses have been decreased by at least 50%.
In a blog post, Blizzard explained their rationale for the adjustments:
“Overall, we're quite happy with the performance of our Classes, but we know there is always room for improvement. Our goal behind these changes is to create a better balanced and enjoyable experience across the board.”
Another objective of the recent Diablo 4 update is to reduce the overreliance on specific class combinations and their synergies. The developers have expressed that certain builds were deemed to be “outside of our bounds for what is reasonable for the health of the game. As an example, we generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo 4.”
Diablo IV patch notes 1.0.2d Build #42131
Below are the full patch notes shared by Blizzard:
The Diablo IV team has been diligently monitoring your feedback. As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation, or all platforms.
June 3, 2023 - Diablo IV Patch Notes 1.0.2d Build #42131 (All Platforms)
Hello wanderer!
We’ve made some balance adjustments to Classes and want to provide our reasoning behind them. Overall, we're quite happy with the performance of our Classes, but we know there is always room for improvement. Our goal behind these changes is to create a better balanced and enjoyable experience across the board. Our updates fall into 3 categories:
- While we want players to both feel and be truly powerful, some Class builds and synergies are outside of our bounds for what is reasonable for the health of the game, so we are reducing their effectiveness. As an example, we generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo IV.
- Some skills and builds are not as effective as we would like, so we're pushing out some buffs to increase their strength.
- Paragon Glyphs are currently providing too much player power, so we're reducing their overall effectiveness.
An ideal we have carried throughout development and will uphold is that Class balance is a journey, not a destination. We want more Class builds to be fun, powerful, and competitive within reason.
Thank you all for supporting us, and we'll see you in Sanctuary!
Barbarian
Skill Changes
Challenging Shout
- Damage Reduction gained from Skill Ranks reduced from 4% to 2%
Legendary Aspect Changes
Bold Chieftain's Aspect
- Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.
- Maximum Cooldown reduction from 12 to 6 seconds.
Aspect of the Dire Whirlwind
- Increased Critical Strike Chance per second reduced from 5-10% to 3-8%.
- Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.
Item Changes
Gohr's Devastating Grips
- Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%.
- Damage against wreckable objects no longer increases explosion damage.
- Explosion damage is only increased by the first 100 hits of Whirlwind.
Druid
Skill Changes
Pulverize
- Lucky Hit Chance reduced from 33% to 25%.
Lightning Storm
- Damage increased from 32% to 40%.
Grizzly Rage
- Maximum extended duration from kills reduced from 10 to 5 seconds.
Class Specialization
Obsidian Slam
- Kills required for bonus increased from 10 to 20.
Calm Before the Storm
- Lucky Hit Chance reduced from 15% to 10%.
Passive Changes
Electric Shock
- Damage bonus increased from 5/10/15% to 6/12/18%.
Legendary Aspect Changes
Shockwave Aspect
- Damage reduced from 90-130% to 60-100%.
Crashstone Aspect
- Critical Strike Damage reduced from 40-50% to 30-40%.
Lightning Dancer's Aspect
- Flat damage increased from .5-.6 to .7-.8.
Necromancer
Skill Changes
Blood Lance
- Damage increased from 67.5% to 80%.
Army of the Dead
- Damage increased from 30% to 45%.
- Cooldown reduced from 90 to 70 seconds.
Blood Wave
- Damage increased from 90% to 120%.
Passive Changes
Shadowblight
- Damage increased from 20% to 22%.
Grim Harvest
- Essence gained reduced from 3/6/9 to 2/4/6.
Serration
- Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%.
Death's Defense
- Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
Class Specialization
Raise Skeleton
- Skeleton Warrior attack damage increased by 10%.
Golem
- Golem attack damage increased by 10%.
Blood Golem
- Blood Golem Life drain damage increased from 40% to 90%.
- Blood Golem Life drain healing from enemies hit increased from 4% to 5%.
Iron Golem
- Iron Golem slam damage increased from 25% to 175%.
- Iron Golem shockwave damage increased from 30% to 40%.
Necromancer Paragon Board Changes
Hulking Monstrosity
- Golem Life and damage bonus increased from 30% to 40% Life.
Cult Leader
- Damage bonus increased from 10% to 15%.
Rogue
Skill Changes
Twisting Blades
- Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds.
- Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds.
Rapid Fire
- Damage increased from 24% to 30%.
Dark Shroud
- Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%.
Dash
- Enhanced Dash Critical Strike Damage bonus from 20% to 15%.
Caltrops
- Damage increased from 30% to 40%.
Passive Changes
Concussive
- Critical Strike Chance reduced from 5/10/15% to 4/8/12%.
Legendary Affix Changes
Repeating
- Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
Sorcerer
Skill Changes
Arc Lash
- Lucky Hit Chance reduced from 30% to 14%.
- Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds.
Teleport
- Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds.
Legendary Affix Changes
Aspect of Control
- Bonus damage reduced from 30-40% to 25-35%.
General
Miscellaneous Class Changes
Druid Companions and Necromancer Minions
- Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.
Paragon Board Changes
Rare Nodes
- Player Attack Speed nodes reduced by 50%.
Glyphs
- All Glyph Bonus scaling has been reduced by ~34%, except for the following:
- Critical Strike Damage Glyphs’ Bonus reduced by ~66%.
- Vulnerable Glyphs’ Bonus reduced by ~66%.
- Glyphs' Bonus to Rare nodes reduced by ~50%.
- Glyphs' Bonus to Magic nodes reduced by ~40%.
- Glyphs' Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%.
Monster Changes
- Significantly reduced the spawn rate of Treasure Goblins within PvP zones.
Bug Fixes
- Fixed the name for the Light Bearer Mount.
- The Go to Shop button from the Wardrobe will now properly open the shop.
- Fixed an issue where if a Sorcerer uses Deep Freeze and is affected by another effect that would freeze them, it caused them to be permanently stunned.
- Miscellaneous stability and crash fixes.
Missing from the “story”: Ukraine’s agreement to never use Starlink for military purposes. This is why.
Ghacks quality is AI driven and very poor these days since AI is really artificial stupidity.
“Elon Musk biographer Walter Isaacson forced to ‘clarify’ book’s account of Starlink incident in Ukraine War
“To clarify on the Starlink issue: the Ukrainians THOUGHT coverage was enabled all the way to Crimea, but it was not. They asked Musk to enable it for their drone sub attack on the Russian fleet. Musk did not enable it, because he thought, probably correctly, that would cause a major war.”
https://nypost.com/2023/09/11/elon-musk-biographer-walter-isaacson-corrects-detail-about-starlink-in-ukraine/
I posted above comment to:
https://www.ghacks.net/2023/09/08/elon-musk-turned-off-starlink-during-ukranian-offence/
Not to the following article about Geforce where I currently also can see it published:
https://www.ghacks.net/2023/08/29/how-to-fix-geforce-experience-error-code-0x0003/
Well, using Brave, I can see Llama 2 being decent, but it is still not great?
All these AI stuff seems more like a ‘toy’ than anything special, I mean, it is good for some stuff like translations or asking quick questions but not for asking anything important.
The problem is Brave made it mostly for summarizing websites and all that, but all these Big tech controlled stuff, won’t summarize articles it doesn’t agree with, so it is also useless in many situations where you just want it to give you a quick summarization, and then it starts throwing you little ‘speeches’ about how it doesn’t agree with it and then it never summarizes anything, but give you all the 30 paragraphs reasons why the article is wrong, like if I am asking it what it thinks.
SO all this AI is mostly a toy, but Facebook with all the power they have will be able to get so much data from people, it can ‘train’ or better say, write algorithms that will get better with time.
But It is not intelligence, it is really not intelligence all these AI technology.
Article Title: Tech leaders meet to discuss regulation of AI
Article URL: [https://www.ghacks.net/2023/09/14/artificial-intelligence-regulation-tech-leaders/]
—
The eternal problematic of regulating, here applied to AI. Should regulations (interventionism) have interfered in the course of mankind ever since Adam and Eve where would we be now? Should spirituality, morality, ethics never have interfered where would we be now? I truly have always believed that the only possible consensus between ethics and freedom is that of individuals’ own consciousness.
Off-topic : Musk’s beard looks like a wound, AI-Human hand-shake is a quite nice pic :)
Haha, oh dear, Tom.
I thought that the comments system issue where comments shows up under a totally different article was fixed. But seeing your comment here, the “error” is clearly still active. Hopefully it is sorted as soon as possible.
Article Title: Tech leaders meet to discuss regulation of AI
Article URL: [https://www.ghacks.net/2023/09/14/artificial-intelligence-regulation-tech-leaders/]
—
Hi Karl :) Well, let’s remain positive and see the good sides : one’s comment appearing within different articles (the one it was written form and for, another unrelated one) brings ubiquity to that comment : say it once and it’s published twice, double your pleasure and double your fun (“with double-mint, double-mint gum” and old ad!). Let’s forget the complications and inherited misunderstandings it leads to. Not sure the fun is worth the complications though. Which is why, with a few others here, I include Article Title & URL with comment, to ease a bit the pain.
This said, I’m trying to find a logic key which would explain the mic-mac. One thing is sure : comments appearing twice keep the same comment number.
For instance my comment to which you replied just above is originally :
[https://www.ghacks.net/2023/09/14/artificial-intelligence-regulation-tech-leaders/#comment-4573676]
It then got duplicated to :
[https://www.ghacks.net/2023/08/29/how-to-fix-geforce-experience-error-code-0x0003/#comment-4573676]
Same comment number, which let’s me imagine comments are defined by their number as before but now dissociated in a way from their full path : that’s where something is broken, as i see it.
First amused me, then bothered, annoyed (I took some holidays to lower the pressure), then triggered curiosity.
I’m putting our best detectives on the affair, stay tuned.
Hehe, yes indeed, staying positive is what we should do. Good comes for those who wait, as the old saying goes. Hopefully true for this as well.
Interesting that the comments number stays the same, I noted that one thing is added to the duplicated comment in the URL, an error code, the following: “error-code-0x0003”.
Not useful for us, but hopefully for the developers (if there are any?), that perhaps will be able to sort this comments error out. Or our detectives, I hope they work hard on this as we speak ;).
Cheers and have a great weekend!
Whoops, my bad. I just now realized that the error I saw in your example URL (error-code-0x0003) was part of the linked article title and generated by Geforce! Oh dear! Why did I try to make it more confusing than it already is lol!
Original comment:
https://www.ghacks.net/2023/09/08/elon-musk-turned-off-starlink-during-ukranian-offence/#comment-4573788
Duplicate:
https://www.ghacks.net/2023/09/14/iphone-12-radiation-levels-are-too-high/#comment-4573788
Article Title: Tech leaders meet to discuss regulation of AI
Article URL: [https://www.ghacks.net/2023/09/14/artificial-intelligence-regulation-tech-leaders/]
—
@Karl, you write,
“I noted that one thing is added to the duplicated comment in the URL, an error code, the following: “error-code-0x0003”.”
I haven’t noticed that up to now but indeed brings an element to those who are actually trying to resolve the issue.
I do hope that Softonic engineers are working on fixing this issue, which may be more complicated than we can imagine. Anything to do with databases can become a nightmare, especially when the database remains accessed while being repaired, so to say.
P.S. My comment about remaining positive was, in this context, sarcastic. Your literal interpretation could mean you are, factually, more inclined to positiveness than I am myself : maybe a lesson of life for me :)
Have a nice, happy, sunny weekend as well :)
Correct: AI is certainly overhyped, it’s also advertised by some shady individuals. It’s can also be misused to write poor quality articles or fake your homework.
https://wordpress.com/support/post-vs-page/
https://wordpress.com/support/restore/
16 September 2023, this website is still experiencing issues with posts erroneously appearing in the wrong threads. There are even duplicates of the exact same post ID within the same page in some places.
Clerical error “[It] can also be misused …” you just can’t get the staff nowadays.
Obviously [#comment-4573795] was originally posted within [/2023/09/14/artificial-intelligence-regulation-tech-leaders/]. However, it has appeared misplaced within several threads.
Including the following:
[/2023/09/15/redmi-note-13-specs-release-date-and-more/]
[/2023/08/29/how-to-fix-geforce-experience-error-code-0x0003]
“How much radiation is dangerous?
Ionizing radiation, such as X-rays and gamma rays, is more energetic and potentially harmful. Exposure to doses greater than 1,000 millisieverts (mSv) in a short period can increase the risk of immediate health effects.
Above about 100 mSv, the risk of long-term health effects, such as cancer, increases with the dose.”
This ban is about NON-ionizing radiation limits, because there is too much radio wave power from the iphone. This has nothing to do with the much more dangerous ionizing radiations like X-rays, that are obviously not emitted at all by mobile phones. I invite you to correct your article.
“Aaro.mil makes history as the first official UFO website”
I wonder if it’s just smelly crowdsourcing for the spotting of chinese balloons or whatever paranoia they’re trying to instigate, or if they are also intentionally trying to look stupid enough to look for alien spaceships, for whatever reason. Maybe trying to look cute, instead of among the worst butchers of history ?
“The tech titan’s defense”
“Whether he provides a clear explanation or justifies his actions”
“the moral compass”
You take it for granted that this company should agree being a military communications provider on a war zone, and so directly so that his network would be used to control armed drones charged with explosives rushing to their targets.
You don’t need to repeat here everything you read in the mainstream press without thinking twice about it. You’re not just pointing interestingly that his company is more involved in the war that one may think at first and that this power is worrying, you’re also declaring your own support for a side in an imperialist killfest, blaming him for not participating enough in the bloodshed.
Now your article is unclear on how this company could be aware that its network is used for such military actions at a given time, which has implications of its own.
Reading other sources on that quickly, it seems that the company was: explicitly asked ; to extend its network geographically ; for a military attack ; at a time when there was no war but with the purpose of triggering it, if I understood well. You have to be joking if you’re crying about that not happening at that time. But today you have your war, be happy.