Microsoft unveils DirectX 12 Ultimate
Microsoft's DirectX development team unveiled DirectX 12 Ultimate yesterday and praised it as the "best graphics technology" it ever introduced. The company announced DirectX 12 back in 2014.
Microsoft's upcoming Xbox Series X supports DirectX 12 Ultimate; on PCs, it is necessary to run Windows 10 version 2004, out in May 2020, or higher, to use the new functionality.
Devices with the DirectX 12 Ultimate logo will support "all next generation graphics hardware features" including "DirectX Raytracing, Variable Rate Shading, Mesh Shaders and Sampler Feedback". Microsoft wants the logo to become a criteria for PC gamers. It sees DirectX 12 Ultimate as an "additive initiative" that "provides gamers with assurance that their hardware meets the highest bar for feature support in next-generation games".
Current hardware may not support all features of DirectX 12 Ultimate but that won't impact compatibility according to Microsoft. Microsoft confirmed in the announcement that current hardware can be used to run next-generation games that use DirectX 12 Ultimate features.
Gamers may not experience all the visual benefits that DirectX 12 Ultimate offers in that case but the games will run on non-DirectX 12 Ultimate hardware according to Microsoft.
Though such hardware wonâ€™t provide the visual benefits of the new features, it can still provide a very compelling gaming experience on next generation games, depending on the specifics of the hardware.
Microsoft highlights the following improvements that found their way into DirectX 12 Ultimate:
- DirectX Raytracing 1.1, an incremental addition to version 1.0 that adds these major capabilities:
- GPU Work Creation now allows Raytracing
- Streaming engines can more efficiently load new raytracing shaders as needed
- Inline raytracing support
- Variable Rate Shading, allows developers to vary a game's shading rate.
- Mesh Shaders to build more "detailed and dynamic worlds".
- Sampler Feedback for better visual quality, shorter load time, and less stuttering.
DirectX 12 Ultimate unifies the "graphics platform across PC and Xbox Series X" and that offers many advantages according to Microsoft. For one, feature adoption should be faster.
Microsoft's last attempt at pushing software through hardware, by making DirectX 10 Windows Vista exclusive, backfired heavily on the company. Only a handful of games made use of the new technology because Vista's attractiveness was not very high at the time.
Developers find a "getting started guide" on Microsoft's DirectX Developer Blog.
They bring a new WDDM version on every Win10 release:
DX features seem to be tied to it. Not sure what’s so “Ultimate” about this one.
“Microsoft’s last attempt at pushing software through hardware, by making DirectX 10 Windows Vista exclusive, backfired heavily on the company. Only a handful of games made use of the new technology because Vista’s attractiveness was not very high at the time.”
The very same thing happened with the original directX 12 + windows 10, and it was a far more drastic case. The number of games supporting directX12 to this day has been laughably low, and the number of games actually requiring and being exclusive to the directX 12 API, can be counted on your fingers… Microsoft shills and ‘influencers’ went as far to lobby for the deletion and complete removal of the Wikipedia page, containing a list of directX 12 titles. Burn in hell, MicroTrash…
Vulkan is da futor!
…..uh just call it version 13 *faceslap*
Superstition. They don’t want to associate the number X to a new product.
LOL! Seriously! When will it be released though and how to download it or would it come through Windows updates?
The complete set of DirectX 12 Ultimate features will be available in the next retail version of Windows 10, version 2004 (also called or 20H1)..
m$, all hat and no cattle
Vulkan OpenSource all the way!!!
vulkan is going to kill directx. ultimate, mega, supreme marketing releases of it won’t change the inevitable. microsoft will eventually realise that it’s game over on this monopoly they enjoyed for years, fork vulkan and rename it to directx 13.
ULTIMATE! IT SAYS ULTIMATE SUPER SIZE ME MAN BRAH BRO WHATEVER
BTW, no microchip for me, I don’t care if I’m left being homeless and eating my own human waste. I’ll never take the chip.
PS: google for: bill gates id2020 – read for yourself
I don’t hardly blame you. Microsoft can’t even provide a stable computing platform that doesn’t randomly delete the customer’s files or downgrade itself without warning after 30 years, so I’ll be damned if I’m ever gonna let them stick something inside of my body!
Yup, Microsoft randomly deletes customerâ€™s files because the world is flat and we never went to the moon.
I’d rather expect that Vulkan will get all that DX has feature wise the same that is available in any DX/Marketing Branding lock-in to Redmond’s 10 Prison Colony. So some Linux/Vulkan arrangement and less total system breakage via my control over my own PC/Laptop hardware/drivers and update scheduling.