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> <channel><title>gHacks Technology News &#124; Latest Tech News, Software And Tutorials &#187; electronic arts</title> <atom:link href="http://www.ghacks.net/tag/electronic-arts/feed/" rel="self" type="application/rss+xml" /><link>http://www.ghacks.net</link> <description>A technology news blog covering software, mobile phones, gadgets, security, the Internet and other relevant areas.</description> <lastBuildDate>Sat, 11 Feb 2012 08:24:54 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <atom:link rel="hub" href="http://pubsubhubbub.appspot.com"/><atom:link rel="hub" href="http://superfeedr.com/hubbub"/> <item><title>Want To Play Battlefield 3 Without Origin? Do This!</title><link>http://www.ghacks.net/2011/11/04/want-to-play-battlefield-3-without-origin-do-this/</link> <comments>http://www.ghacks.net/2011/11/04/want-to-play-battlefield-3-without-origin-do-this/#comments</comments> <pubDate>Fri, 04 Nov 2011 11:37:19 +0000</pubDate> <dc:creator>Martin Brinkmann</dc:creator> <category><![CDATA[Security]]></category> <category><![CDATA[Windows]]></category> <category><![CDATA[battlefield 3]]></category> <category><![CDATA[bf3]]></category> <category><![CDATA[electronic arts]]></category> <category><![CDATA[origin]]></category> <category><![CDATA[windows firewall]]></category> <guid
isPermaLink="false">http://www.ghacks.net/?p=52315</guid> <description><![CDATA[Origin is a controversially &#8220;Steam-like&#8221; distribution and gaming platform by Electronic Arts. The service has recently received bad press because of its end user license agreement which EA in the meantime has updated several times. Regardless of that, it is still heavily criticized by privacy organizations and end users alike for its abilities to crawl [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://store.origin.com/">Origin</a> is a controversially &#8220;Steam-like&#8221; distribution and gaming platform by Electronic Arts. The service has recently received bad press because of its end user license agreement which EA in the meantime has updated several times. Regardless of that, it is still heavily criticized by privacy organizations and end users alike for its abilities to crawl a system and collect data about it.</p><p>Computer gamers who wanted to play Battlefield 3 without Origin hat two options until now. They could get the Xbox 360 or Playstation 3 version of the game, both of which shipped without Origin. Or, they could download a modified executable that would render Origin useless. Depending on the jurisdication, the latter method may have been outright illegal.</p><p>There is a third option according to the German computer magazine <a
href="http://www.golem.de/1111/87527.html">Golem.de</a> that allows players to play the online shooter Battlefield 3 without Origin. Best of all, it does not require third party programs to be installed on the system.</p><p>All that it takes is to block Origin from accessing the Internet. This can be done in the Windows Firewall or any other software or hardware firewall available on the system.</p><p>The game can then be started by loading the following url in a compatible web browser: <a
href="http://battlelog.battlefield.com/bf3/gate/">http://battlelog.battlefield.com/bf3/gate/</a>.</p><p>According to Golem&#8217;s information, that&#8217;s exactly what Origin does. Playing Battlefield 3 in multiplayer worked but only after disabling two features in the Origin configuration. Enable Origin In Game needs to be disabled under the Settings > In Game tab.</p><p><a
href="http://www.ghacks.net/wp-content/uploads/2011/11/disable-origin.jpg"><img
src="http://www.ghacks.net/wp-content/uploads/2011/11/disable-origin.jpg" alt="disable origin" title="disable origin" width="496" height="344" class="alignnone size-full wp-image-52316" /></a></p><p>Second the Cloud Storage for supported games needs to be disabled as well.</p><p><a
href="http://www.ghacks.net/wp-content/uploads/2011/11/disable-cloud-storage.jpg"><img
src="http://www.ghacks.net/wp-content/uploads/2011/11/disable-cloud-storage.jpg" alt="disable cloud storage" title="disable cloud storage" width="296" height="113" class="alignnone size-full wp-image-52317" /></a></p><p>Users can then open the Battlefield 3 Battlelog website manually in their web browser, log into their account and start joining servers just as they did before. The only difference is that Origin is not communicating with EA servers in the background anymore.</p><p><a
href="http://www.ghacks.net/wp-content/uploads/2011/11/battlefield-3-without-origin.jpg"><img
src="http://www.ghacks.net/wp-content/uploads/2011/11/battlefield-3-without-origin-600x310.jpg" alt="battlefield 3 without origin" title="battlefield 3 without origin" width="600" height="310" class="alignnone size-medium wp-image-52318" /></a></p><p>I&#8217;m not a Battlefield 3 player, which means that I cannot vouch for the method. It should however work with other games as well. I still hope that Star Wars The Old Republic will not force users to use Origin though as I&#8217;d prefer not to have Origin on my system at all.</p><p>Have you bought Battlefield 3? What&#8217;s your Origin experience so far?</p> ]]></content:encoded> <wfw:commentRss>http://www.ghacks.net/2011/11/04/want-to-play-battlefield-3-without-origin-do-this/feed/</wfw:commentRss> <slash:comments>33</slash:comments> </item> <item><title>Easy No-CD and No-DVD for games on Mac</title><link>http://www.ghacks.net/2009/06/19/easy-no-cd-and-no-dvd-for-games-on-mac/</link> <comments>http://www.ghacks.net/2009/06/19/easy-no-cd-and-no-dvd-for-games-on-mac/#comments</comments> <pubDate>Fri, 19 Jun 2009 17:44:19 +0000</pubDate> <dc:creator>Joe</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Mac]]></category> <category><![CDATA[cider]]></category> <category><![CDATA[cracks]]></category> <category><![CDATA[electronic arts]]></category> <category><![CDATA[mac]]></category> <category><![CDATA[no dvd]]></category> <category><![CDATA[no-cd]]></category> <category><![CDATA[os x]]></category> <category><![CDATA[the sims]]></category> <category><![CDATA[the sims 3]]></category> <category><![CDATA[transgaming]]></category> <guid
isPermaLink="false">http://www.ghacks.net/?p=13622</guid> <description><![CDATA[Computer users often hate having to have a CD or DVD in their drive to run a game. To circumvent this, images are often burned to hard drives or cracks used. Cracks are rapidly found for Windows, but it can be an extreme chore to find them for Macs. EA use a product called Cider [...]]]></description> <content:encoded><![CDATA[<p>Computer users often hate having to have a CD or DVD in their drive to run a game. To circumvent this, images are often burned to hard drives or cracks used. Cracks are rapidly found for Windows, but it can be an extreme chore to find them for Macs.</p><p>EA use a product called <a
href="http://transgaming.com/business/cider/">Cider</a> to power many of their Mac games. Cider basically adds a wrapper around the original PC game, and translates it on-the-fly to Mac. The recent release of &#8216;The Sims 3&#8242;, for example, works on OS X and Windows due to Cider.</p><p>Cider is likely to become more wide-spread. It saves game developers from having to develop ports, allows Mac and PC games to be released at the same time and ultimately little extra work must be put in to reach a larger market.</p><p>But Cider also allows certain Windows cracks to be implemented on Macs.</p><p><span
id="more-13622"></span>On OS X, Applications are actually just packages. If you have The Sims 3, for example, and go to the App and right click on &#8216;Show Package Contents&#8217;, and then choose &#8216;transgaming&#8217;, you will see a Windows folder structure. In there, all the files you&#8217;d expect to see are there. Basically, there&#8217;s a &#8216;The Sims 3.app&gt;Contents&gt;Resources&gt;transgaming&gt;c_drive&gt;program files&gt;Electronic Arts&gt;The Sims 3&#8242; folder.</p><p>The benefit of there being a hidden Windows folder structure in these apps are simple. If there&#8217;s a No-CD crack where you just have to replace a .exe, you find that .exe inside the Package and replace it. And then it works just like it does under Windows.</p> ]]></content:encoded> <wfw:commentRss>http://www.ghacks.net/2009/06/19/easy-no-cd-and-no-dvd-for-games-on-mac/feed/</wfw:commentRss> <slash:comments>13</slash:comments> </item> <item><title>EA De-Authorization Management Tool</title><link>http://www.ghacks.net/2009/04/03/ea-de-authorization-management-tool/</link> <comments>http://www.ghacks.net/2009/04/03/ea-de-authorization-management-tool/#comments</comments> <pubDate>Fri, 03 Apr 2009 08:19:56 +0000</pubDate> <dc:creator>Martin Brinkmann</dc:creator> <category><![CDATA[Software]]></category> <category><![CDATA[Windows]]></category> <category><![CDATA[computer games]]></category> <category><![CDATA[copy-protection]]></category> <category><![CDATA[ea]]></category> <category><![CDATA[electronic arts]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[mass effect]]></category> <guid
isPermaLink="false">http://www.ghacks.net/2009/04/03/ea-de-authorization-management-tool/</guid> <description><![CDATA[Many game companies think that it is a good idea to limit the installations of their games on customer computers. This limit usually ranges between 3 and 5 installations before it cannot be installed anymore. This procedure is part of copy protection schemes that are supposed to block unrighteous installations of the games. Companies seem [...]]]></description> <content:encoded><![CDATA[<p>Many game companies think that it is a good idea to limit the installations of their games on customer computers. This limit usually ranges between 3 and 5 installations before it cannot be installed anymore. This procedure is part of copy protection schemes that are supposed to block unrighteous installations of the games.</p><p>Companies seem to cling to those schemes although it has been proven that they are not helping fight software piracy. Games are usually available without copy protection on the Internet before or soon after they are released. This essentially means that someone downloading those games does not have to cope with installation limits and other copy protection schemes like CD checks while the people who bought the game do.</p><p>It was common in the past that customers had to call the game company or publisher if they reached their installation limit in order to have it reset so that they could install the game again.</p><p><span
id="more-11621"></span>EA, a company that made and is making heavy use of such copy protection schemes, has released a portable tool for Windows systems called <a
href="http://activate.ea.com/deauthorize/index.html">EA De-Authorization Management Tool</a> which will automatically scan a computer system for selected EA games and notify the user about the number of authorizations available.</p><p>The computer software program will recognize many of the latest games that have been released by EA. Among them Crysis Warhead, Read Alert 3, Fifa Manager 09, Fifa Soccer 09 and Mass Effect. A website will be loaded after the scan informing the user about the results of the scan.</p><p><img
src="http://www.ghacks.net/wp-content/uploads/2009/04/ea_de-authorizing_management_tool-500x328.jpg" alt="ea de-authorizing management tool" title="ea de-authorizing management tool" width="500" height="328" class="alignnone size-medium wp-image-11620" /></p><p>The results will include links to de-authorization tools for supported EA games if they have been found on the computer system. Downloading those tools will then make it possible to free up a slot so that the game can be installed again.</p> ]]></content:encoded> <wfw:commentRss>http://www.ghacks.net/2009/04/03/ea-de-authorization-management-tool/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Spore DRM Protests To Take Effect</title><link>http://www.ghacks.net/2008/09/14/spore-drm-protests-to-take-effect/</link> <comments>http://www.ghacks.net/2008/09/14/spore-drm-protests-to-take-effect/#comments</comments> <pubDate>Sun, 14 Sep 2008 21:28:07 +0000</pubDate> <dc:creator>Martin Brinkmann</dc:creator> <category><![CDATA[Entertainment]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Security]]></category> <category><![CDATA[drm]]></category> <category><![CDATA[electronic arts]]></category> <category><![CDATA[game drm]]></category> <category><![CDATA[mass effect]]></category> <category><![CDATA[red alert 3]]></category> <category><![CDATA[securom]]></category> <category><![CDATA[spore]]></category> <guid
isPermaLink="false">http://www.ghacks.net/?p=6998</guid> <description><![CDATA[This is the second time that publisher Electronic Arts has eased the DRM restrictions of some of their upcoming games due to Internet protests from gamers worldwide. Electronic Arts had initial plans to force users to activate the games Mass Effect and Spore over the Internet which had to repeated regularly if the player wanted [...]]]></description> <content:encoded><![CDATA[<p>This is the second time that publisher Electronic Arts has eased the DRM restrictions of some of their upcoming games due to Internet protests from gamers worldwide. Electronic Arts had initial plans to force users to activate the games Mass Effect and Spore over the Internet which had to repeated regularly if the player wanted to continue playing those games.</p><p>This first plans were watered down after the Internet community noticed the plans and the regular checks on the Internet were canceled. Gamers were still not pleased with several other aspects of the protection such as forcing them to have the game DVD in drive and only allowing them to reinstall the game three times before they had to contact EA to be able to install the game again.</p><p>The release of Spore saw some heavy protests which concentrated on pushing bad ratings of Spore on the Amazon.com website. The game has currently been reviewed by nearly 2400 customers of whom 2133 have rated it with the worst possible rating.</p><p><span
id="more-6998"></span>This protest seemed to have an effect on Electronic Art&#8217;s decision &#8211; according to online gaming portal <a
href="http://uk.pc.ign.com/articles/908/908755p1.html">IGN</a> &#8211; to ease up on the DRM of the upcoming Red Alert 3 game.</p><p>The maximum amount of installations before having to contact EA was raised to five and the DVD is no longer required to be in the drive to play the game. While that does not meet the demands of gamers worldwide who want the games that they purchase to be on pair with the games that can be downloaded from P2P sources.</p><p>Buying the game would mean to pay money for it, to be restricted in the number of installations and face the hassle of contacting EA whenever the maximum number is reached, to have a resident program on the computer that wont play the game if certain software is installed on the PC, that might stop working in the future because of closed activation servers. It does on the other hand come with a manual (most game manuals cannot be really called that these days), a box and the knowledge that the developers and publishers have been paid for their work.</p><p>The guys who download the game from the Internet do not pay a dime for it, get the manual as a PDF as well, get a game that they do not have to activate online, a game that they can install as often as they want and a game that does not install the resident software. It is however illegal to do that.</p><p>The problem that arises for gamers who know about DRM is that they feel cheated. They pay money for the game but get the &#8220;bad&#8221; version while the downloaders can enjoy a hassle free game.</p><p>The whole story feels more like a &#8220;Oh god they are protesting so much, let us throw a bone at them and maybe they stop protesting&#8221;. Is that bone enough? Definitely not. Will the DRM stop the game from being pirated? Definitely not.</p> ]]></content:encoded> <wfw:commentRss>http://www.ghacks.net/2008/09/14/spore-drm-protests-to-take-effect/feed/</wfw:commentRss> <slash:comments>5</slash:comments> </item> <item><title>Spore gets a bashing over at Amazon</title><link>http://www.ghacks.net/2008/09/08/spore-gets-a-bashing-over-at-amazon/</link> <comments>http://www.ghacks.net/2008/09/08/spore-gets-a-bashing-over-at-amazon/#comments</comments> <pubDate>Mon, 08 Sep 2008 20:24:27 +0000</pubDate> <dc:creator>Martin Brinkmann</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Security]]></category> <category><![CDATA[digital rights management]]></category> <category><![CDATA[drm]]></category> <category><![CDATA[drm games]]></category> <category><![CDATA[electronic arts]]></category> <category><![CDATA[spore]]></category> <category><![CDATA[spore drm]]></category> <category><![CDATA[spore reviews]]></category> <guid
isPermaLink="false">http://www.ghacks.net/?p=6874</guid> <description><![CDATA[Electronic Arts had lots of plans with Spore. It was developed by The Sims creator Will Wright and one of the game titles of the &#8220;new&#8221; EA that did not simply shell out game update after update each year of the same series ripping gamers of their hard earned cash with mediocre games and official [...]]]></description> <content:encoded><![CDATA[<p>Electronic Arts had lots of plans with Spore. It was developed by The Sims creator Will Wright and one of the game titles of the &#8220;new&#8221; EA that did not simply shell out game update after update each year of the same series ripping gamers of their hard earned cash with mediocre games and official licenses.</p><p>Well Spore was destined to be different. If you look at the Amazon <a
href="http://www.amazon.com/review/product/B000FKBCX4/ref=pd_bbs_sr_1_cm_cr_acr_img?_encoding=UTF8&#038;showViewpoints=1">ratings</a> of the game you currently see 723 reviews. 22 five star reviews, 13 four star reviews, 5 three star reviews, 18 two star reviews and 673 one star reviews. One star reviews are the lowest ratings possible for products at Amazon.</p><p>One could think that reviewers did not like the game and decided to give it a low rating at Amazon. This is apparently not the case. The majority of the reviewers are giving it a one star rating because of its DRM protection.</p><p><span
id="more-6874"></span>Spore has to be activated over the Internet so that the user can play the game. Electronic Arts first wanted to implement a DRM system that required regular authentications but removed that after huge protests broke out.</p><p>So every user has to activate the game over the Internet which is strange for a single player game. The number of activations are limited to three and users have to call (!) support for additional activations. Uninstallation won&#8217;t give an activation back. If the user installs the operating system anew and the game afterwards that&#8217;s another activation, even if it&#8217;s the same computer.</p><p>We have also seen what happens if a company that sold DRM media turns off the servers that are responsible for the authentication. It happened to giants like Google Microsoft and Yahoo before so who can say that the EA game will authenticate in ten years?</p><p><img
src="http://www.ghacks.net/wp-content/uploads/2008/09/spore_reviews.jpg" alt="spore reviews" title="spore reviews" width="442" height="170" class="alignnone size-medium wp-image-6875" /></p><p>I think it is interesting to see that a dedicated base of users can control the rating system of such a big company like Amazon. Amazon will probably remove most of the ratings as they have done in the past but it should keep a few users from buying the game.</p><p>Is it a good game? I honestly do not know and since I&#8217;m still on an EA games boycott I could care less.</p> ]]></content:encoded> <wfw:commentRss>http://www.ghacks.net/2008/09/08/spore-gets-a-bashing-over-at-amazon/feed/</wfw:commentRss> <slash:comments>12</slash:comments> </item> <item><title>EA to use newest Securom in upcoming games</title><link>http://www.ghacks.net/2008/05/08/ea-to-use-newest-securom-in-upcoming-games/</link> <comments>http://www.ghacks.net/2008/05/08/ea-to-use-newest-securom-in-upcoming-games/#comments</comments> <pubDate>Thu, 08 May 2008 15:49:43 +0000</pubDate> <dc:creator>Martin Brinkmann</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Security]]></category> <category><![CDATA[The Web]]></category> <category><![CDATA[bioshock]]></category> <category><![CDATA[ea]]></category> <category><![CDATA[electronic arts]]></category> <category><![CDATA[mass effect]]></category> <category><![CDATA[securom]]></category> <category><![CDATA[spore]]></category> <guid
isPermaLink="false">http://www.ghacks.net/?p=4052</guid> <description><![CDATA[How would you feel about a game that needs an active Internet connection to verify the serial number ? How about a game that would have to do that every ten days after installation to make sure the serial number was genuine ? How about a game that would stop working after another ten days [...]]]></description> <content:encoded><![CDATA[<p>How would you feel about a game that needs an active Internet connection to verify the serial number ? How about a game that would have to do that every ten days after installation to make sure the serial number was genuine ? How about a game that would stop working after another ten days if the serial number was not verified online? The latest Securom protection will be used in several of the upcoming games by publisher Electronic Arts including the games Mass Effect and Spore.</p><p>Technical Producer Derek French <a
href="http://social.bioware.com/language.php?return_url=%2Fforum%2F1%2Fsubindex%2F102%2F">replied</a> to a user thread on the Mass Effect Forum about the copy protection and activation the game would be using. I have several objections to this kind of protection although I understand that game makers and publishers want to make sure that they earn money from their games while keeping piracy to a minimum.</p><p>Users who do not have a permanent Internet connection will not be able to enjoy the game. The game has to be activated after installation giving the user nine days after installation to do so. It will stop working if it is not activated by then. A game will stop working if it cannot perform a check every ten days. If that does not happen the game will not run until the check has been made.</p><p><span
id="more-4052"></span>Am I the only one thinking about DRM and services that have been taken from the net ? It happened before, just recently to customers of the MSN Music store. What happens if EA decides to turn off the servers that check the activation. Will they be able to provide the check ten years after the game has been released ? What if the EA server is down or the Internet connection of the user ? He won&#8217;t be able to play the game until then if he is over the ten day period.</p><p>Let us take a look at the users who grab a copy of the game from P2P networks. Will they even realize the game has such a protection ? I bet they won&#8217;t. They install the game, copy a crack over and are done and can play the game for as long as they want without fearing that the game will be unplayable because of activation issues.</p><p>This is the exact reason why DRM fails. It is punishing the wrong people. Honest buyers are punished by it, not the ones who copy the game without paying for it. It&#8217;s like those stupid anti piracy trailers that can be skipped when loading a retail DVD. What&#8217;s your take on this issue ?</p> ]]></content:encoded> <wfw:commentRss>http://www.ghacks.net/2008/05/08/ea-to-use-newest-securom-in-upcoming-games/feed/</wfw:commentRss> <slash:comments>10</slash:comments> </item> </channel> </rss>
