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Digsby Build 32 Released

The Digsby development team is hard at work in the last months to optimize and improve the instant messaging, email and Social networking client. Joshua covered the last Digsby release which already saw a computer memory reduction of 50%. The new Digsby release was announced today in the official Digsby blog.

The major changes in this release are again memory optimizations claiming memory reduction by up to 75%. The default Digsby client is using a little bit more than 10 Megabytes of computer memory which is 5 Megabyte less than the last version according to Joshua’s screenshots of the last release.

Other notable changes include more than 3000 code revisions since the last release, performance increases, connectivity improvements, LinkedIn support and full newsfeeds.

  • RAM Usage: We optimized from the ground up and fixed memory leaks to lower RAM usage by almost 75%. This has been the number one complaint since our launch and we are proud to introduce this massive improvement.
  • Performance: User interface elements draw twice as fast for better performance. We have made changes to the architecture that will improve GUI responsiveness and CPU utilization across the board.
  • Connectivity: Every IM protocol automatically tries multiple connection methods and ports to improve the odds of getting through restrictive firewalls and proxy servers.
  • LinkedIn: Digsby now supports LinkedIn in addition to the other social networks. Functionality includes a full newsfeed, alerts when new messages arrive, and the ability to set status right from Digsby.
  • Bug Fixes: We have fixed hundreds of bugs, making Digsby more stable than ever. There have been almost 3,000 revisions in our codebase since the last release so there are too many fixes to list in our changelog.
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About the Author:Martin Brinkmann is a journalist from Germany who founded Ghacks Technology News Back in 2005. He is passionate about all things tech and knows the Internet and computers like the back of his hand. You can follow Martin on Facebook or Twitter.

Author: , Wednesday September 24, 2008 -
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Responses so far:

  1. kefir says:

    The improved drawing time of the UI is by far the biggest improvement imho, used to be really slow in some instances seems to have improved a lot.

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