<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Team Fortress 2 Tips and Tricks</title>
	<atom:link href="http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/</link>
	<description>A technology blog covering software, mobile phones, gadgets, security, the Internet and other relevant areas.</description>
	<lastBuildDate>Tue, 24 Nov 2009 06:19:01 -0600</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: RandomEngineer</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-909489</link>
		<dc:creator>RandomEngineer</dc:creator>
		<pubDate>Fri, 30 Oct 2009 21:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-909489</guid>
		<description>Tip for engineers: Build your dispenser behind walls.  I for one find a great spot to farm nubs is atop the winding staircase (one of the entrances to intel room). Put dispenser inside room in corner and sentry in door entrance.  Just got through about a 35 kill streak before they realized &quot;Hey i can be a spy!&quot;</description>
		<content:encoded><![CDATA[<p>Tip for engineers: Build your dispenser behind walls.  I for one find a great spot to farm nubs is atop the winding staircase (one of the entrances to intel room). Put dispenser inside room in corner and sentry in door entrance.  Just got through about a 35 kill streak before they realized &#8220;Hey i can be a spy!&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: One_Sec</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-874771</link>
		<dc:creator>One_Sec</dc:creator>
		<pubDate>Sun, 30 Aug 2009 09:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-874771</guid>
		<description>I&#039;ve found one of the best techniques for Pyro&#039;s is to go in Hard and heavy, especially anywhere you know a lot of enemies are bunched together.

Keep flaming, jumping, and moving around as you ignite as many people as possible before getting killed.

The pyro&#039;s weapon covers a much larger area than others at close range, and can ignite quite a number of players in a short time.

And in those situations, always attack Medics first!!

If you manage to damage the medics enough, they&#039;ll die before they can Uuber and leave the other ignited players defenseless, and injured. Often this can lead to many assists, and in a lot of cases kills as enemies burn to death.

Also, it serves to break up attacking groups, as it will often mean those players still alive will spread out to look for health.

As for scouts, don&#039;t try to get near other players, your speed is the key.

If you&#039;re worried about snipers at range, pull out your pistol, and pop out and in to cover quickly rattling off a few shots in succession each time at the sniper.

Usually this will cause them to retreat for a moment, giving you time to run at their base.

WEAVE CONSTANTLY, AND UN-PREDICTABLY!

Someone going from side to side in the same pattern is an easy target for snipers. While going left-right-right-right-left-left-right (Random) is not.

The key for Engines is simply not to put your sentries and dispensers anywhere obvious. Nowhere that a good demo would likely fire a couple of nades before proceeding...

And heavies, while it might be slow, walking through tunnels, and around corners with your gun spinning can be life saving, it often doesn&#039;t hurt to spray an area quickly to reveal spies before proceeding, since they move a lot faster than you spinning around and firing the shotgun behind you occasionally can help in this case also.

And use &#039;Q&#039; to swap quickly between weapons as mentioned above to easily take out opponents at close and distant ranges.

Hope this helps too.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve found one of the best techniques for Pyro&#8217;s is to go in Hard and heavy, especially anywhere you know a lot of enemies are bunched together.</p>
<p>Keep flaming, jumping, and moving around as you ignite as many people as possible before getting killed.</p>
<p>The pyro&#8217;s weapon covers a much larger area than others at close range, and can ignite quite a number of players in a short time.</p>
<p>And in those situations, always attack Medics first!!</p>
<p>If you manage to damage the medics enough, they&#8217;ll die before they can Uuber and leave the other ignited players defenseless, and injured. Often this can lead to many assists, and in a lot of cases kills as enemies burn to death.</p>
<p>Also, it serves to break up attacking groups, as it will often mean those players still alive will spread out to look for health.</p>
<p>As for scouts, don&#8217;t try to get near other players, your speed is the key.</p>
<p>If you&#8217;re worried about snipers at range, pull out your pistol, and pop out and in to cover quickly rattling off a few shots in succession each time at the sniper.</p>
<p>Usually this will cause them to retreat for a moment, giving you time to run at their base.</p>
<p>WEAVE CONSTANTLY, AND UN-PREDICTABLY!</p>
<p>Someone going from side to side in the same pattern is an easy target for snipers. While going left-right-right-right-left-left-right (Random) is not.</p>
<p>The key for Engines is simply not to put your sentries and dispensers anywhere obvious. Nowhere that a good demo would likely fire a couple of nades before proceeding&#8230;</p>
<p>And heavies, while it might be slow, walking through tunnels, and around corners with your gun spinning can be life saving, it often doesn&#8217;t hurt to spray an area quickly to reveal spies before proceeding, since they move a lot faster than you spinning around and firing the shotgun behind you occasionally can help in this case also.</p>
<p>And use &#8216;Q&#8217; to swap quickly between weapons as mentioned above to easily take out opponents at close and distant ranges.</p>
<p>Hope this helps too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jordan</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-860547</link>
		<dc:creator>Jordan</dc:creator>
		<pubDate>Sat, 01 Aug 2009 22:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-860547</guid>
		<description>brooooooo, these tips are good for noobs, HORRIBLE for people who&#039;ve played for a while. All noobs, do not learn to play this way. Especially the spy thing, make sure you DO NOT sap first then stab... stab first then sap. If he&#039;s got no other engineers around him, his sentry is done. Even if you die, you get a destruction that will DEFINITELY help your team, and a kill on an engineer that cannot setup camp again until (insert spawn time here) As well, as a scout, you forgot to say, CONSTANTLY move and jump around. Your quick movement and double jump is key to avoiding enemy fire. Only fire when you have a clear shot, (the scatterguns ASS to reload). To take out sentries I wouldn&#039;t bother ubering a heavy, its easier to just launch stickies from a safe place. (3 or 4 will kill the sentry). What else, what else... Yeeah, oh yeaah. Pyros lighting enemy spies on fire cloaked or uncloaked, the spies will glow their team color. (Red spies will glow blue, vice versa). And about the pyro being less effective while running after someone.. That&#039;s bull unless he&#039;s chasing a scout... or if he tries folowing someone from across the map... The flamethrower does the same amount of damage if you are chasing somebody. Another forgotten tip is if you constantly hold down the sapper button, while strafing (running circles around the sentry) the engineer hits off the sapper, however, instantaneously afterwards, another one is put back on, giving ZERO time for him to heal his sentry. After enough time, guess what? Poor engineer has no sentry to defend himself. At that point you&#039;d want to CLOAK and hide while the dumbfounded engineer hits rapidly around him trying to kill you. Eventually he will give up, at which point you stab him because he ill pull out his calculator thing to make another sentry (usually causing him to stand still for a couple seconds)... 


The most important part about Team Fortress 2, is even if you&#039;re an amazing player, you need to learn to GET THE HELL OUT whenever you think you should and can.</description>
		<content:encoded><![CDATA[<p>brooooooo, these tips are good for noobs, HORRIBLE for people who&#8217;ve played for a while. All noobs, do not learn to play this way. Especially the spy thing, make sure you DO NOT sap first then stab&#8230; stab first then sap. If he&#8217;s got no other engineers around him, his sentry is done. Even if you die, you get a destruction that will DEFINITELY help your team, and a kill on an engineer that cannot setup camp again until (insert spawn time here) As well, as a scout, you forgot to say, CONSTANTLY move and jump around. Your quick movement and double jump is key to avoiding enemy fire. Only fire when you have a clear shot, (the scatterguns ASS to reload). To take out sentries I wouldn&#8217;t bother ubering a heavy, its easier to just launch stickies from a safe place. (3 or 4 will kill the sentry). What else, what else&#8230; Yeeah, oh yeaah. Pyros lighting enemy spies on fire cloaked or uncloaked, the spies will glow their team color. (Red spies will glow blue, vice versa). And about the pyro being less effective while running after someone.. That&#8217;s bull unless he&#8217;s chasing a scout&#8230; or if he tries folowing someone from across the map&#8230; The flamethrower does the same amount of damage if you are chasing somebody. Another forgotten tip is if you constantly hold down the sapper button, while strafing (running circles around the sentry) the engineer hits off the sapper, however, instantaneously afterwards, another one is put back on, giving ZERO time for him to heal his sentry. After enough time, guess what? Poor engineer has no sentry to defend himself. At that point you&#8217;d want to CLOAK and hide while the dumbfounded engineer hits rapidly around him trying to kill you. Eventually he will give up, at which point you stab him because he ill pull out his calculator thing to make another sentry (usually causing him to stand still for a couple seconds)&#8230; </p>
<p>The most important part about Team Fortress 2, is even if you&#8217;re an amazing player, you need to learn to GET THE HELL OUT whenever you think you should and can.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: eRalius</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-858843</link>
		<dc:creator>eRalius</dc:creator>
		<pubDate>Wed, 29 Jul 2009 10:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-858843</guid>
		<description>Thanks for the tips guys only started playing 1 week ago, and wow this is alot of fun.
First time as a medic I stayed with a heavy, he told me to &quot;hit it&quot; and i thought wtf. Ya we died heheh I learnt from that. Uber !!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>Thanks for the tips guys only started playing 1 week ago, and wow this is alot of fun.<br />
First time as a medic I stayed with a heavy, he told me to &#8220;hit it&#8221; and i thought wtf. Ya we died heheh I learnt from that. Uber !!!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sephi</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-820680</link>
		<dc:creator>Sephi</dc:creator>
		<pubDate>Wed, 10 Jun 2009 21:57:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-820680</guid>
		<description>Excellent tips. A++</description>
		<content:encoded><![CDATA[<p>Excellent tips. A++</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: eric</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-794583</link>
		<dc:creator>eric</dc:creator>
		<pubDate>Sun, 17 May 2009 01:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-794583</guid>
		<description>when u r a engineer build something under a hidden platform,keep jumping to get half way through, build a Teleporter, change to a different person,then change back to the engineer BUT!!! before all this, build the entrance WHERE EVER,hope it helps!!!</description>
		<content:encoded><![CDATA[<p>when u r a engineer build something under a hidden platform,keep jumping to get half way through, build a Teleporter, change to a different person,then change back to the engineer BUT!!! before all this, build the entrance WHERE EVER,hope it helps!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Presto</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-752654</link>
		<dc:creator>Presto</dc:creator>
		<pubDate>Wed, 29 Apr 2009 22:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-752654</guid>
		<description>Great tips, just started playing about 4 days ago and I&#039;m gonna try these out, including the ones left in the comments.  Thanks a ton!</description>
		<content:encoded><![CDATA[<p>Great tips, just started playing about 4 days ago and I&#8217;m gonna try these out, including the ones left in the comments.  Thanks a ton!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-751049</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Wed, 29 Apr 2009 07:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-751049</guid>
		<description>Thanks for the tips! Pretty handy for those new to the game,such as myself.</description>
		<content:encoded><![CDATA[<p>Thanks for the tips! Pretty handy for those new to the game,such as myself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Aussie</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-646217</link>
		<dc:creator>The Aussie</dc:creator>
		<pubDate>Tue, 17 Feb 2009 06:03:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-646217</guid>
		<description>Hey I&#039;m getting the game soon so will it work wit windows vista and how much memory does it take up coz i putting it on a  laptop?</description>
		<content:encoded><![CDATA[<p>Hey I&#8217;m getting the game soon so will it work wit windows vista and how much memory does it take up coz i putting it on a  laptop?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-643819</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 15 Feb 2009 01:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-643819</guid>
		<description>THANKS FOR THE TIPS. 
to everyone else...lay off the critizism, smartasses. 

if you&#039;ve got a correction to make, do it, but dont do it to make yourself sound better. because if you were better, you would have written all these tips fot others to learn from.</description>
		<content:encoded><![CDATA[<p>THANKS FOR THE TIPS.<br />
to everyone else&#8230;lay off the critizism, smartasses. </p>
<p>if you&#8217;ve got a correction to make, do it, but dont do it to make yourself sound better. because if you were better, you would have written all these tips fot others to learn from.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Salaam</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-626983</link>
		<dc:creator>Salaam</dc:creator>
		<pubDate>Mon, 02 Feb 2009 09:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-626983</guid>
		<description>thank you all for the good tips ....</description>
		<content:encoded><![CDATA[<p>thank you all for the good tips &#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: I keel you</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-524738</link>
		<dc:creator>I keel you</dc:creator>
		<pubDate>Tue, 28 Oct 2008 21:06:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-524738</guid>
		<description>As a demo man place stickies on near by walls so the enemies don&#039;t notice them 
Or
for capture the point place the stickies on the ceilings, no one ever notices them!</description>
		<content:encoded><![CDATA[<p>As a demo man place stickies on near by walls so the enemies don&#8217;t notice them<br />
Or<br />
for capture the point place the stickies on the ceilings, no one ever notices them!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Dude</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-510879</link>
		<dc:creator>The Dude</dc:creator>
		<pubDate>Wed, 15 Oct 2008 06:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-510879</guid>
		<description>A good spy disguises himself as a spy when cloaked to run faster and thus cover more ground. 
Also Spies can disguis themselves as a teammate by pressing &quot;4&quot; (to cloak) and then 
&quot;-&quot;. 
Another thing a lot of people don&#039;t know is: Engineers can change the direction their sentry, dispenser and tellies are pointing at with the right mouse button.</description>
		<content:encoded><![CDATA[<p>A good spy disguises himself as a spy when cloaked to run faster and thus cover more ground.<br />
Also Spies can disguis themselves as a teammate by pressing &#8220;4&#8243; (to cloak) and then<br />
&#8220;-&#8221;.<br />
Another thing a lot of people don&#8217;t know is: Engineers can change the direction their sentry, dispenser and tellies are pointing at with the right mouse button.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-380851</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 23 Jun 2008 12:20:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-380851</guid>
		<description>Not sure where you got that no engineer from and it stated that the heavy crits more often when the enemy is closer which is true because he hits the enemy more often when he is closer. 

Engineers usually place their backs to the wall so that a spy cannot stab them so easily.

And the article is from October, the game has changed a lot since then..</description>
		<content:encoded><![CDATA[<p>Not sure where you got that no engineer from and it stated that the heavy crits more often when the enemy is closer which is true because he hits the enemy more often when he is closer. </p>
<p>Engineers usually place their backs to the wall so that a spy cannot stab them so easily.</p>
<p>And the article is from October, the game has changed a lot since then..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: .</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-380842</link>
		<dc:creator>.</dc:creator>
		<pubDate>Mon, 23 Jun 2008 12:15:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-380842</guid>
		<description>the majority of these tips are inaccurate, and some are just bad.. No engineer? they&#039;re quite possibly the best defense in most situations. Medics buff players by 150% not 150hp, I&#039;m assuming you just said the wrong thing there. Range doesn&#039;t affect crits with the heavy, or any class. The heavy does more damage at close range due to bullet spread as well as damage fall-off. If an engineer is behind his sentry a spy can stab the engy then quickly sap the sentry, without taking a hit (this is often far better than sap-then-stab because it doesn&#039;t blow your cover) These are just a few things..</description>
		<content:encoded><![CDATA[<p>the majority of these tips are inaccurate, and some are just bad.. No engineer? they&#8217;re quite possibly the best defense in most situations. Medics buff players by 150% not 150hp, I&#8217;m assuming you just said the wrong thing there. Range doesn&#8217;t affect crits with the heavy, or any class. The heavy does more damage at close range due to bullet spread as well as damage fall-off. If an engineer is behind his sentry a spy can stab the engy then quickly sap the sentry, without taking a hit (this is often far better than sap-then-stab because it doesn&#8217;t blow your cover) These are just a few things..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joshua</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-350601</link>
		<dc:creator>Joshua</dc:creator>
		<pubDate>Sun, 25 May 2008 03:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-350601</guid>
		<description>&quot;Cool game but ahhh, from where do u download it?&quot;

It can be purchased using Valves game manager Steam. its around $20 atm.

http://steampowered.com/v/index.php</description>
		<content:encoded><![CDATA[<p>&#8220;Cool game but ahhh, from where do u download it?&#8221;</p>
<p>It can be purchased using Valves game manager Steam. its around $20 atm.</p>
<p><a href="http://steampowered.com/v/index.php" rel="nofollow">http://steampowered.com/v/index.php</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yhujfyjfyj</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-345479</link>
		<dc:creator>yhujfyjfyj</dc:creator>
		<pubDate>Mon, 19 May 2008 22:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-345479</guid>
		<description>Cool game but ahhh, from where do u download it?</description>
		<content:encoded><![CDATA[<p>Cool game but ahhh, from where do u download it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Team Fortress 2 weetjes - i3D.net Game Forums</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-315202</link>
		<dc:creator>Team Fortress 2 weetjes - i3D.net Game Forums</dc:creator>
		<pubDate>Fri, 25 Apr 2008 10:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-315202</guid>
		<description>[...] joh dat hoefd niet lol.  kijk hier ook nog even wat handigen info staat hier:  Team Fortress 2 Tips and Tricks  __________________ eye-clan.nl &#124; www.callofduty.nl tech support [...]</description>
		<content:encoded><![CDATA[<p>[...] joh dat hoefd niet lol.  kijk hier ook nog even wat handigen info staat hier:  Team Fortress 2 Tips and Tricks  __________________ eye-clan.nl | <a href="http://www.callofduty.nl" rel="nofollow">http://www.callofduty.nl</a> tech support [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bugslay!</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-208624</link>
		<dc:creator>Bugslay!</dc:creator>
		<pubDate>Fri, 23 Nov 2007 11:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-208624</guid>
		<description>^^^ it also causes less damage if done correctly (at the correct angle it causes about 30hp damage and not 50hp if done running forwards)</description>
		<content:encoded><![CDATA[<p>^^^ it also causes less damage if done correctly (at the correct angle it causes about 30hp damage and not 50hp if done running forwards)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bugslay!</title>
		<link>http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-208622</link>
		<dc:creator>Bugslay!</dc:creator>
		<pubDate>Fri, 23 Nov 2007 11:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ghacks.net/2007/10/21/team-fortress-2-tips-and-tricks/#comment-208622</guid>
		<description>When you rocket jump as soldier do it running  backwards, with a bit of practise you can turn the right way soon as you leave the ground and control the flight direction. you fly for miles! (doing it facing backwards means you get the correct angle to rocket jump, instead of the rocket pointing straight down at the ground.)</description>
		<content:encoded><![CDATA[<p>When you rocket jump as soldier do it running  backwards, with a bit of practise you can turn the right way soon as you leave the ground and control the flight direction. you fly for miles! (doing it facing backwards means you get the correct angle to rocket jump, instead of the rocket pointing straight down at the ground.)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
