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Natural Select0r says:

Thanks for all those tips. I think the first one (Fast Weapon Switching) is the most basic tip for every first person shooter!

Axel says:

First of all, how do you activate fast weapon switching? Secondly, when disguised as a Heavy or Soldier, a spy will automatically slow down accordingly. Scout, of course, is still a no-go.
Otherwise, thanks for the list of tips. Most of them I knew from reading the forums and the like, but it’s still nice and helpful.

M says:

Medic only overheals to 150% not 150 hps (it’s only 150 hps on the 300 hp Heavy)

Tim says:

uhh u say “Players exit teleporters always facing the same direction” but when ur a engineer you can rotate any of ur structures by right clicking before you drop them. This means they can be facing anywhere, it also means u can put sentrys facing the right way in CORNERS. Thanks

Martin says:

Tim that’s not what I meant. Once a teleporter is placed players exiting it will always face the same direction which is a nice to know.

A1programmer says:

When charging the medic for uber, have a soldier shoot into the chest from the right or left side. It will not refill his health, but will refill his ammo. He won’t have to reload, and can charge the medic’s uber much faster. If facing the chest from the right, aim directly at the right side, and press up + right to stay put.

Nick says:

Tip for spies: You CAN be a Scout, if you jump repeatedly.

Bugslay! says:

When you rocket jump as soldier do it running backwards, with a bit of practise you can turn the right way soon as you leave the ground and control the flight direction. you fly for miles! (doing it facing backwards means you get the correct angle to rocket jump, instead of the rocket pointing straight down at the ground.)

Bugslay! says:

^^^ it also causes less damage if done correctly (at the correct angle it causes about 30hp damage and not 50hp if done running forwards)

Team Fortress 2 weetjes - i3D.net Game Forums says:

[...] joh dat hoefd niet lol. kijk hier ook nog even wat handigen info staat hier: Team Fortress 2 Tips and Tricks __________________ eye-clan.nl | http://www.callofduty.nl tech support [...]

yhujfyjfyj says:

Cool game but ahhh, from where do u download it?

Joshua says:

“Cool game but ahhh, from where do u download it?”

It can be purchased using Valves game manager Steam. its around $20 atm.

http://steampowered.com/v/index.php

. says:

the majority of these tips are inaccurate, and some are just bad.. No engineer? they’re quite possibly the best defense in most situations. Medics buff players by 150% not 150hp, I’m assuming you just said the wrong thing there. Range doesn’t affect crits with the heavy, or any class. The heavy does more damage at close range due to bullet spread as well as damage fall-off. If an engineer is behind his sentry a spy can stab the engy then quickly sap the sentry, without taking a hit (this is often far better than sap-then-stab because it doesn’t blow your cover) These are just a few things..

Martin says:

Not sure where you got that no engineer from and it stated that the heavy crits more often when the enemy is closer which is true because he hits the enemy more often when he is closer.

Engineers usually place their backs to the wall so that a spy cannot stab them so easily.

And the article is from October, the game has changed a lot since then..

The Dude says:

A good spy disguises himself as a spy when cloaked to run faster and thus cover more ground.
Also Spies can disguis themselves as a teammate by pressing “4″ (to cloak) and then
“-”.
Another thing a lot of people don’t know is: Engineers can change the direction their sentry, dispenser and tellies are pointing at with the right mouse button.

I keel you says:

As a demo man place stickies on near by walls so the enemies don’t notice them
Or
for capture the point place the stickies on the ceilings, no one ever notices them!

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